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Sonic generations models resource
Sonic generations models resource








sonic generations models resource sonic generations models resource

Now go to windows :C > Program Files (x86) > Steam > steamapps > common > Sonic Generations > disk now copy + paste bb bb2 and bb3 to each of the folders you created (example: bb.cpk inside documents > Sonic > Sonic Generations > unpacked cpk > bb etc. Eggmans textures were uploaded to textures resource but no Eggman model was uploaded here, which is strange. So, let's start with organizing in your documents folder inside your system's hard drive, and then create a new folder called "sonic" and open up the folder, then add a brand new folder called "sonic generations" inside that folder create 3 new folders under thee names "stages (orignal format)" ".fbx version of stages" and "unpacked cpk" now inside "unpacked cpk" create 3 new folders called bb, bb2, and bb3 this where we will store the oringinal game files we're gonna be using are gonna be stored here Im busy ripping the Sonci Storybook series O-o Oo. SonicGLvl, we will be using this A LOT (credit goes to ff) link: /DarioSamo/libgens-sonicglvlĪny model format of any kind the models' resource is a great place to get rips from games: Ī non-cracked copy of Sonic Generations on steam : An easy fix, really.So you've been wondering when or how to do sonic generations stage mods? well here I am and oh boy, this is gonna take awhile, sorry but there are gonna be no images whatsoever in this tutorial, but there will be links and hopefully, I can create more topics about this kind of subject and hopefully can make more in the future.ģDs max, please get a version above 2018 (I recommend that you get 2015 while it's still here) link: /education/free-software/3ds-max

sonic generations models resource

And the weird pink normal maps are something that I know how to fix (seeing as I did so for the Sonic and Sega All-Stars Racing cars for Apoc), all that needs to be done is swapping the red and alpha channels with each other. Yeah, I'm certain he'll include every single texture for the characters. Did you figure out how to convert them to the proper format, too, or are you just ignoring them?I'll answer this for Apoc. Speaking of, what are you doing about the normal map textures? The ones for characters are proper, but the ones that belongs to characters seem to be slightly off, coming out purple more and semi-transparent. (12-18-2011, 08:34 PM)Peardian Wrote: Hehe, snazzy.īy good, though, I mean it better include all of the textures that belong to the model! Might've been modelled by a different person (or group). Funny thing is that those models are completely different from the in-game characters, geometry and textures. of those models have any rigging, but yes, they can be exported, too. Nitro Wrote: Should we expect most of the characters here?










Sonic generations models resource